AT&T, Ericsson, and Wevr have partnered up to create the first multi-user, location-based, virtual reality experience using 5G.
Today’s high-end VR experiences require physically tethering a headset to a powerful computer. This means the upfront entry cost is high while tethering limits the user’s freedom and enjoyment.
The partners demonstrated how to overcome these issues using the high speeds and low latency of 5G.
“5G offers the high peak rates...